Video-gaming, Paradise Lost and TCP/IP: an Oral History Conversation between Ray Siemens and Anne Welsh
Title
Video-gaming, Paradise Lost and TCP/IP: an Oral History Conversation between Ray Siemens and Anne Welsh
Subject
An oral history interview for the Hidden Histories project
Description
This extended interview with Ray Siemens was carried out on June 21 at Digital Humanities 2011, Stanford University. It explores Siemens’ early training and involvement in the field that is now known as digital humanities. He recalls that his first experience with computing was as a video gamer and programmer in high school. He had the opportunity to consolidate this early experience in the mid-1980s, when he attended the University of Waterloo as an undergraduate in the department of English where he undertook, inter alia, formal training in computing. He communicates strongly the vibrancy of the field that was already apparent during his graduate years (up to c. 1991) and identifies some of the people in places such as the University of Alberta, University of Toronto, Oxford, and the University of British Columbia who had a formative influence on him. He gives a clear sense of some of the factors that attracted him to computing, for example, the alternatives to close reading that he was able to bring to bear on his literary research from an early stage. So too he reflects on computing developments whose applications were not immediately foreseeable, for example, when in 1986 he edited IBM’s TCP/IP manual he could not have foreseen that by 1989 TCP/IP would be firmly established as the communication protocol of the internet. He closes by reflecting on the prescience of the advice that his father, also an academic, gave him regarding the use of computing in his research and on his early encounters with the conference scene.
Creator
Ray Siemens and Anne Welsh
Source
Julianne Nyhan. Hidden Histories: Computing and the Humanities. DHQ.
Date
21 JUNE 2011
Rights
Interview audio files are made available under a creative commons licence “by-nc-nd” with the following characteristics:
• by: the content must be attributed to me and the interviewer.
• non-commercial: commercial use of the content is not allowed.
• no derivative works: the material is to be allocated in its original form and may not be
edited.
See: http://creativecommons.org/licenses/by-ncnd/
3.0/ and http://creativecommons.org/licenses/by-nc-nd/3.0/legalcode.
• by: the content must be attributed to me and the interviewer.
• non-commercial: commercial use of the content is not allowed.
• no derivative works: the material is to be allocated in its original form and may not be
edited.
See: http://creativecommons.org/licenses/by-ncnd/
3.0/ and http://creativecommons.org/licenses/by-nc-nd/3.0/legalcode.
Format
MP3
Language
English
Type
oral history
Transcription
Full text: in Digital Humanities Quarterly
Interviewer
Anne Welsh
Interviewee
Ray Siemens
Location
Digital Humanities 2011, Stanford University
Files
Collection
Citation
Ray Siemens and Anne Welsh, “Video-gaming, Paradise Lost and TCP/IP: an Oral History Conversation between Ray Siemens and Anne Welsh,” Hidden Histories: Digital Humanities 1949 – Present, accessed January 15, 2025, https://hiddenhistories.omeka.net/items/show/56.